Roller derby captain’s meeting drinking game

Before the start of a roller derby game, the head referee will meet with representatives from each team, usually captains and alternates, in the captain’s meeting.
During the captain’s meeting the head ref will go over the rules and procedures of the bout with the team representatives.

Have you already had the chance to enjoy captain’s meetings? Are you about to go to your first captain’s meeting?

Either way, you can now drink your way to a happier captain’s meeting using our captain’s meeting drinking game!

Take a (discreet!) drink for each of the following:

o Captain’s meeting is awkwardly scheduled to clash with all your team’s essential pre-bout prep.

o No location is specified for the captain’s meeting, making it impossible for the relevant parties to find each other at the scheduled time.

o One team’s reps are late. Take one drink for each minute of time wasted.

o Head ref turns up with their ‘captains-meeting binder’.

o Head ref evades questions from teams about recent rules updates and clarifications.
Take one drink for each evasion tactic:
– The head ref simply quotes the relevant rule from the rule book, but offers no further clarification.
– Head ref claims that more intricate questions had to be submitted beforehand, though no team was made aware of this.
– Head ref instead discusses a clarification that nobody cares about (e.g. the width of stripes on referee uniforms).

o Team reps look befuddled at the concept of a recent rules update or clarification.
Take one drink for each team rep who looks like they are just nodding along.

o Head ref comes up with insane venue- or event-specific rules.
These are often brought up under the guise of ‘safety’ but may in reality be more about something that the head ref needs to work through emotionally.
Take one drink for each made-up rule. Possible examples include:
– No hitting on one side of the track due to lack of room outside the track.
– Time does not stop during any time outs.
– As the venue only allows for a 90% size track, teams may only field three blockers per jam and the engagement zone ends 10ft from the pack.
– No red-coloured items to be worn, because they might attract vampires.

Bonus: It is not really possible to object to any of these insanities, because it would likely mean having to cancel the bout after everyone has travelled there. Take another drink to get through these tough times.

Take extra drinks if it later turns out that these rule changes were only relayed to a portion of the people who needed to know about them (officials, teams, etc).

o Captain’s meeting takes far longer than necessary.

o The head ref warns that teams are not allowed to talk to any official other than the head ref.

o Team reps ask inane question about the rules that could easily be answered from reading the rules (‘How will you be assessing cuts?’), instead of focusing on important questions that cannot be answered simply by looking at the rule book (‘How will you be assessing forearms?’).

o Head ref makes completely unrealistic promises about the skills, attitudes and procedures of their crew (‘We will keep on top of that.’, ‘We are here to ensure a fair and save game.’)

o Head ref details fouling out and expulsion procedure and you just know they cannot wait for this to happen.

o 90% of the information discussed during the captain’s meeting is not useful for either team.

o Head ref declares themselves Supreme and Benevolent Leader of this bout/tournament and clarifies that any and all questioning or back talk from the teams may lead to beheadings.

o Neither team has brought a jammer ref identifier. Items from teams’ merch stalls are quickly repurposed.

o The head NSO hands the teams a stack of evals that they cannot wait to fill out in a professional manner (i.e. give to their least drunk supporter in the audience to fill in).

o One team bombards head ref with rules clarifications that are clearly meant to work in favour of their team and against the other team’s style.

o Time comes to a standstill.
Children are born, people die, lives are lived, the cure for cancer is found, several rare species go extinct and glaciers disappear forever; but you are still in this meeting.

o International records are broken for exchanging the least amount of useful information in the longest possible time. And all this while there are several important topics that could be discussed.

o The head ref completely forgets to address important questions like switching benches at half time or comparing team colours.
Take an extra drink if they have to be reminded by the teams.

o You have lost all sense of purpose and hope. You cannot remember why you are even here.

o The head ref makes comparison to previous captain’s meetings that they have lead (‘This was much shorter than my usual meetings!’).

o At the end of the meeting you still have no idea how forearm penalties will be assessed in this bout.

**Anticlockwiseblog does not endorse skaters, bench staff or officials to be intoxicated during a bout.


One thought on “Roller derby captain’s meeting drinking game

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )


Connecting to %s